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PC Zone 96
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PC Zone #096.7z
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Dppcz1200.mdf
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Gunlok
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level06.gcs
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Wrap
Text File
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2000-09-09
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8KB
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366 lines
echo off
cd play looping 3
batch common.gcs
fogcolour 0.03 0.05 0.04
fogvalue 0.67
fogtransition 4
fogupdate 10
sunangle 120
sunangle2 40
sunbrightness 5 5 5
ambient 0.25 0.25 0.25
vision on
//sunspecular 0.075 0.025 0.07
set camera pos 86 -26 -37
set camera ori 0 367 -1620
set camera distance 44
//forcebars_a
laser fence "laserbara" "laserbarab" 0.25
laser fence "laserbarb" "laserbarbb" 0.25
laser fence "laserbarc" "laserbarcb" 0.25
laser fence "laserbard" "laserbardb" 0.25
laser fence "laserbare" "laserbareb" 0.25
laser fence "laserbarf" "laserbarfb" 0.25
door "doora" 0
close door 0
vulnerability technoboxa elint 5 script L6lowerfence.gcs interface_beam
token counter
set counter 0
add trigger location boundryaa 4 L6spawna.gcs
add trigger location boundryab 4 L6spawna.gcs
add trigger location boundryac 4 L6spawna.gcs
add trigger location boundryad 4 L6spawna.gcs
add trigger location boundryae 4 L6spawna.gcs
add trigger location boundryaf 4 L6spawna.gcs
add trigger location boundryag 4 L6spawna.gcs
add trigger location boundryah 4 L6spawna.gcs
add trigger location boundryai 4 L6spawna.gcs
add trigger location boundryaj 4 L6spawna.gcs
add trigger location boundryak 4 L6spawna.gcs
add trigger location boundryal 4 L6spawna.gcs
add trigger location boundryam 4 L6spawna.gcs
add trigger location boundryan 4 L6spawna.gcs
add trigger location boundryao 4 L6spawna.gcs
add trigger location boundryap 4 L6spawna.gcs
add trigger location boundryaq 4 L6spawna.gcs
add trigger location boundryar 4 L6spawna.gcs
add trigger location boundryas 4 L6spawna.gcs
add trigger location boundryat 4 L6spawna.gcs
token counterb
set counterb 0
add trigger location boundryba 4 L6spawnc.gcs
add trigger location boundrybb 4 L6spawnc.gcs
add trigger location boundrybc 4 L6spawnc.gcs
//spawn scarflash "baddie A"
//add team 2 minebot "baddie B"
//add scarflash "baddie C"
//add scarflash "baddie D"
//add team 2 minebot "baddie E"
//add scarflash "baddie F"
//spawn team 2 minebot "baddie G"
//add scarflash "baddie H"
add enemy_mine mineA
add enemy_mine mineB
add enemy_mine mineC
add enemy_mine mineD
add enemy_mine mineE
add enemy_mine mineF
add enemy_mine mineG
add enemy_mine mineH
add enemy_mine mineI
add enemy_mine mineJ
add lob baddiezm
add lob baddiezn
add lob baddiezo
add bombhead "baddie zi"
token troopguard
add archore baddiezp
set troopguard res
select troopguard
add pp zpa
add pp zpb
add pp zpc
add pp baddiezp
set activity patrol
TOKEN troopa
add lob_large offbaddiea
SET troopa res
ai troopa 6
TOKEN troopb
add lob_large offbaddieb
SET troopb res
ai troopb 6
TOKEN troopc
add lob_large offbaddiec
SET troopc res
ai troopc 6
TOKEN troopd
add lob_large offbaddied
SET troopd res
ai troopd 6
TOKEN troope
add lob_large offbaddiee
SET troope res
ai troope 6
TOKEN troopf
add lob_large offbaddief
SET troopf res
ai troopf 6
TOKEN troopg
add lob_large offbaddieg
SET troopg res
ai troopg 6
TOKEN trooph
add lob_large offbaddieh
SET trooph res
ai trooph 6
TOKEN troopi
add lob_large offbaddiei
SET troopi res
ai troopi 6
TOKEN troopj
add lob_large offbaddiej
SET troopj res
ai troopj 6
TOKEN troopk
add lob_large offbaddiek
SET troopk res
ai troopk 6
TOKEN troopl
add lob_large offbaddiel
SET troopl res
ai troopl 6
TOKEN troopm
add lob_large offbaddiem
SET troopm res
ai troopm 6
TOKEN troopn
add lob_large offbaddien
SET troopn res
ai troopn 6
TOKEN troopo
add lob_large offbaddieo
SET troopo res
ai troopo 6
TOKEN troopp
add lob_large offbaddiep
SET troopp res
ai troopp 6
TOKEN troopr
add lob_large offbaddier
SET troopr res
ai troopr 6
TOKEN troops
add lob_large offbaddies
SET troops res
ai troops 6
TOKEN troopt
add lob_large offbaddiet
SET troopt res
ai troopt 6
TOKEN troopu
add lob_large offbaddieu
SET troopu res
ai troopu 6
TOKEN troopv
add lob_large offbaddiev
SET troopv res
ai troopv 6
TOKEN troopw
add lob_large offbaddiew
SET troopw res
ai troopw 6
TOKEN troopx
add lob_large offbaddiex
SET troopx res
ai troopx 6
TOKEN troopy
add lob_large offbaddiey
SET troopy res
ai troopy 6
TOKEN troopaa
add lob_large offbaddieaa
SET troopaa res
ai troopaa 6
TOKEN troopab
add lob_large offbaddieab
SET troopab res
ai troopab 6
TOKEN troopac
add lob_large offbaddieac
SET troopac res
ai troopac 6
TOKEN troopad
add lob_large offbaddiead
SET troopad res
ai troopad 6
TOKEN troopae
add lob_large offbaddieae
SET troopae res
ai troopae 6
TOKEN troopaf
add lob_large offbaddieaf
SET troopaf res
ai troopaf 6
TOKEN troopag
add lob_large offbaddieag
SET troopag res
ai troopag 6
TOKEN troopah
add lob_large offbaddieah
SET troopah res
ai troopah 6
//add sneeker "baddie zh"
add trigger location 8.2 -25 -25.6 4 level06b.gcs
heap garbage_b health_pickup
heap garbage_bb mini_missile_basic
heap garbage_e mini_plasmaxi_bolts
heap garbage_eb mini_missile_basic
heap garbage_g energy_cells
heap garbage_c plasmatrix
heap garbage_d mini_plasma_shells
heap garbage_gb plasma_bolts
heap garbage_gc battery_plus
heap garbage_gd battery_basic
heap garbage_h mini_battery_plus
heap garbage_hb mini_plasmaxi_bolts
heap garbage_hc energy_cells
heap garbage_i armour_pickup
heap garbage_j plasmaxi_bolts
heap garbage_k plasmaxi_bolts
heap garbage_kb health_pickup
heap garbage_kc binary_laser
heap garbage_kd plasmaxi_bolts
heap garbage_l sight_pickup
heap junkpile_fa armour_pickup
heap junkpile_fb terrain_scanner
heap junkpile_ga energy_cells
heap junkpile_gb mini_battery_basic
heap junkpile_gc battery_plus
heap junkpile_gd mini_plasma_bolts
heap junkpile_ha mini_battery_plus
heap junkpile_hb energy_cells
heap junkpile_hc energy_cells
heap junkpile_hd mini_grenade_basic
heap junkpile_he mini_battery_basic
heap junkpile_i shield_pickup
heap junkpile_j repair_arm
heap junkpile_k nothing
heap junkpile_kb nothing
heap junkpile_l nothing
heap junkpile_m nothing
heap junkpile_n mini_battery_basic
heap junkpile_o energy_cells
heap body missile_launcher
heap garbage_jb battery_plus
heap garbage_jc missile_basic
heap garbage_jd grenade_basic
add remote_minelayer pickupA
add plasmaxi_bolts pickupB
add maxim_laser pickupC
add health_pickup pickupD
add health_pickup pickupE
add misile_launcher pickupF
add energy_cells pickupG
add energy_cells pickupH
heap keyman "Robot ID module"
requires humanpod "Robot ID module"
associate humanpod dockskey.gcs
add trigger location cryotext 4 dockcryotext.gcs
add trigger location gastext 10 dockgastext.gcs
//add trigger proximity 3 Elint docks_elint_activated.gcs
//add trigger death container_a_destroyed.gcs container_a
//add trigger death container_b_destroyed.gcs container_b
//add trigger death container_c_destroyed.gcs container_c
set track gastowerlift gastowerlifta gastowerliftb gastowerliftc gastowerliftd true
set speed 3 gastowerlift
link button_a gastowerlift.gcs
set track towerlift towerlifta towerliftb towerliftc towerliftd true
set speed 3 towerlift
attach towerlift
link buttonb docks_towerlift.gcs
link buttonc docks_towerlift.gcs
set track towerlifttoo towerlifttooa towerlifttoob towerlifttooc towerlifttood true
set speed 3 towerlifttoo
attach towerlifttoo
link buttond docks_towerlifttoo.gcs
water 0 "water a" "water aa" 2
water 0 "water b" "water bb" 2
water 0 "water c" "water cc" 2
echo on
speak Hark 36
speak GunLok 37
speak GunLok 38